Here are all updates, patches, bug fixes, and build info.
1.1.108 (Beta)
- Simplifying solver initialization.
- Solver now throws errors if you try to animate controlled parameters that should stay constant.
- Licensing cleanup and stability improvements.
- Supports Houdini 20.0.896, 20.5.684, 21.0.671, 21.0.729, 21.0.792, 22.0.368 & 22.0.429 on Windows, macOS, & Linux.
- Cuda Version 12.2, Linux Driver 525.60.13+, Windows Driver 525.41+
- Released 07 September 2026, expires on 07 October 2026
- Download 1.1.108
1.1.105 (Beta)
- Voxels allocations can now be now increased mid-simulation based on sources and other requirements rather than blindly increasing based on a percentage which may not be sufficient. Should eliminate any particles freezing in mid air due to insufficient voxel capacity. Particles can similarly also be increased in the same way. This should eliminate unexpectedly hitting particle limits when sourcing particles with source shapes.
- Fixed a bug where the source field control ramp mode was inactive on particle forces.
- Supports Houdini 20.0.896, 20.5.684, 21.0.671, 21.0.700, 21.0.729, 21.0.792 & 22.0.368 on Windows, macOS, & Linux.
- Cuda Version 12.2, Linux Driver 525.60.13+, Windows Driver 525.41+
- Released 31 August 2026, expires on 31 September 2026
- Download 1.1.105
1.1.100 (Beta)
- Mask volumes can now be the same name as the source volumes when sourcing VDBs. So now you can mask a source by itself.
- Added a toggle to use the viscosity particle attribute directly instead of needing to use it in a control ramp. The viscosity values do not need to be normalized between 0-1, they can be any value when this is enabled.