Here are all the new additions and updates!
Overview
Paradigm is a high performance liquid solver for computer graphics and visual effects. It could be called a flip solver however it also borrows some ideas from SPH making it a hybrid solver.
Since 1.0.153 (16 January 2026) (Initial Release)
- Much improved particle emission from source shapes. The spacing and layout appears more random and even with less repetition.
- Added a new Paradigm Tank node for creating open water. These domains can also be animated to have a moving container.
- Added a new “Particle Source” node to control emotion timings similar to source shapes.
- Added particle ID attributes. They are unique per particle and, if sourced with points, fully deterministic.
- Added particle color, temperature, viscosity, and rest attributes as optional output.
- Added age & life particle attributes along with a lifespan control to remove particles that age out past their life value.
- You can source extra arbitrary particle attributes dy defining them in the output tab of the solver node.
- Added churn (magnitude of the curl of the velocity field) as an optional output field.
- Fixed issues related to output field precision that could cause garbled outputs.
- More efficient sinks.
- You can now drive viscosity with a viscosity or temperature particle attribute.
- You can source collision temperature for melting or freezing effects when particles touch a collider when using viscosity.
- You can now drive gravity and drag with control ramps.
- Adde the ability to diffuse and dissipate temperature and color particle attributes.
- Added an output surface SDF with filtering options.