There are three ways to source with Axiom, VDBs, Houdini Height Fields, and primitive shapes that come with the Axiom toolset called Source Shapes.

Settings

You will see all of the fields you can source into here.

solverSourceSettings.png

These settings control the global sourcing independent of the type of source being used however some setting are unique to certain types such as VDBs.

For each of the fields you can choose how the sources are contributed to the field.

solverSourceTemperature.png

Mask Name is the name of the source used to mask the source operation. It is not a simulation field. For the mask to work in the example above you must have a source VDB named “density” input to the solver. This can be left blank if you do not want to mask the source operation.

Scale is a multiplier of the source’s values.

Blend Mode controls how values are contributed to the field.

Acceleration is the speed of effect of the Blend or Pull mode.

Time Step controls the rate at which the source operation occurs.

Activation allows you to use this source to activate regions in its area of effect. This does not make the field an activation field.

VDBs

You can connect VDBs directly into the first input of the solver. You can make these sources any way you want. It can be sourced using OpenVDB or on the GPU using NanoVDB which is on by default.

axiomSourcingNetwork.png

Naming

The solver will only accept these names for default sourcing. It is case-sensitive.