Here are all the new additions and updates!
Overview
Paradigm is a high performance liquid solver for computer graphics and visual effects. It could be called a flip solver however it also borrows some ideas from SPH making it a hybrid solver.
1.0.176 - 1.0.219
- Added collision conductivity for temperature diffusion.
- New multi control ramps for viscosity and gravity.
- Fixes for the some blend modes when sourcing with source shapes.
- Source shape noise can optionally cull source particles instead of just source values.
- Much faster SDF creation algorithm.
- Advection is faster as it now considers the SDF collision value when making steps forward.
- More accurate adhesion force. Will use the collision SDF gradient for directions.
- Fixed a bug with the speed limit force that cause values to be clamped incorrectly causing a speed limit that is lower than expected.
- Viscosity is now much much faster. New PCG based solver.
- Project non divergent also has a PCG option that converges much faster compared to Jacobi.
- Adding erode and dilate SDF filters for the output surface SDF.
- Leaf based sorting of particles that greatly improves the performance of grid sampling.
- The tank node is more stable and efficient at different scales.
- The solver can better predict future resource needs when re-initializing. This is called Acceleration in the Advanced > Solver tab.
1.0.153 - 1.0.175